Wow, nice use of color in this. This is a pretty sweet animation, and the music is perfect for it. The only pity is the length; I'm eager to see more! :D Will be checking out the other standalone!
Yeah, maybe one day I'll make a 'sequel' to this one. Definitely more things I could do with this setting.
The arrow keys & movement animation felt smooth, but the jump controls felt very finicky, unsure whether to jump high or not. This made the platforming quite difficult and somewhat frustrating. You have, however, created quite an atmosphere with this. From the opening animation to the background "music", the atmosphere is creepy and solid.
I stopped jumping to write this review, and got the "congratulations" screen. I guess that's a game over? Very odd . . .
As a fellow jam entrant, I must ask, how is this about deception. I couldn't really finish, so is there more to the story later that ties in this theme?
Is it regarding the crouch to high-jump thing? When I'd initially tried to set it up in "open-eye state", the animation wouldn't trigger because of a boundary box malfunction, and I couldn't for the life of me find out why, so I'd decided to lemonade, haha. The high-jump only works while you're in "closed-eye state". The platforming was intentionally frustrating, and the last level is unbeatable, so that when you're like "THERE'S NO PROPER END? I HATE YOU AH!" and you scroll down to tell me that (I banked on 90 seconds being a healthy time without input), and find out that you were hindering your win-state the whole time by progressing through the levels. Multi-layered deception-- Deceiving the player twice. Once with the game description, and once with the presumption that there's a conventional win-state.
I see what you mean with the high jump being weird--I made this with the free edition, so I couldn't put a break in the "or" blocks of the event sheet where the gamepad would be used--that may be the issue, I'm not sure.
Aside from the fact that it's a Plants vs Zombies ripoff, this isn't a good game. Everything feels very slow, the art doesn't really pop, sound only appears when it feels like it, and the gameplay-- well, is a ripoff. Not even trying to teach me how to play, just hint-hinting me with ads. A very bad addition to the deception jam.
Took me a few tries to figure out what exactly I need to do in the game. Its pretty challenging, but kinda gets repetitive once you get the hang of it. Some music in the background would be nice, and since faces come from all four sides, how about having a :) and :( on the left and right, too? Maybe make different faces as the game goes on? Also, thank you for both touchscreen and keyboard functionality.
And I cannot see how this is a deception-jam game.
Sorry for the late reply
> Took me a few tries to figure out what exactly I need to do in the game.
Yes, we didn't really explain ourselves well :) We'll update the start screen to explain it better.
> Its pretty challenging
> Some music in the background would be nice,
> and since faces come from all four sides, how about having a :) and :( on the left and right, too?
If you click on above, below, left or right on the screen it rotates directly, you do not have to rotate it around clockwise or anticlockwise.
> but kinda gets repetitive once you get the hang of it.
> Maybe make different faces as the game goes on?
We had been thinking the same, but had time constraints.
Besides this, do you have any other suggestions?
> Also, thank you for both touchscreen and keyboard functionality.
The intended distribution of all our games will be to be cross-platform and on as many platforms as practically possible.
> And I cannot see how this is a deception-jam game.
Conventional wisdom is to diet and exercise to lose weight, Richard lost the 40kg in 40 weeks without exercise, just by eating less.
So the deception part is to reveal that conventional wisdom for weight loss has been deceiving everyone ;)
Deep we know :D
Really nice track! The piano segments kinda have a Steven Universe feel to it. The sound just feels electric; it's amazing.
I've been following your stuff since before I got an NG account. Keep up the great work. :)
Thanks for the kind words, mate! I'll go check out Steven Universe :D
Looks sweet, dude! The indigo perfectly portrays the mood of the picture. I look forward to "I".
As do I.
Get it? :P
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